🗺️ Harbour city & street plan
A compact waterfront centre, connected island districts and buildings that face real streets.
The central waterfront
The central district follows the supplied harbour reference: the dome and colourful market sit to the north-west, the twin towers and business campus form the middle skyline, and entertainment venues and gardens face the southern promenade. A narrow canal separates this dense western centre from the quieter public buildings and parks to the east.
A city built from connected districts
| District | Role | Connection |
|---|---|---|
| Central harbour | Public buildings, market, offices and waterfront leisure | Marina Avenue, Civic Street and Coast Boulevard |
| Education & transport | Campus, civic services and transport terminals | Northern avenues and the island boulevard |
| Market island | Food, shops and daily services | Western collector road and cross-island bridges |
| Harbour nightlife | Entertainment, hotels and the arcade | Eastern harbour avenue |
| Garden island | Parks, recreation and quieter streets | Southern garden avenue |
| Residential island | Dense residential courts outside the centre | Shared residential lanes and the southern quay |
Streets, pavements and front doors
Avenues carry the main city connections. Collector streets connect districts; smaller local streets and shared lanes serve individual blocks. Buildings are assigned to road frontage rather than scattered on empty grass. Their doors face the street, and a short path connects each functional building to a pavement.
Water is not walkable terrain. Bridge decks and their pavements are part of the same geometry used for rendering, walking and route finding. The phone map and this atlas use the actual city plan, not a separate decorative sketch.
Reading the skyline
The centre is denser and taller than the outer districts. Public squares, trees, planted verges, crossings, quays and benches provide clear transitions between buildings and streets. The city is a designed fictional map inspired by city-building games, not a surveyed reconstruction of Lagos. Ivory Rooftop now sits on the north side of Founders Street; its former harbour corner carries a second giant board.
Street-view foundations
Each road has a stable ID, name, class, width and pavement width. Each functional plot stores its orientation, adjacent street and entrance connection. These are the foundations for future street-level cameras, addresses and traffic routes. A first-person driving mode and a complete traffic simulation are not part of this preview.
Camera and controls
The city opens looking at its central district. Drag to pan, scroll or pinch to zoom, and use More → City centre to return to the centre. Recenter follows your character instead. Clicking a building translates the camera without changing heading, tilt or zoom.
The normal city tilt is 55 degrees. Home and place interiors use a 40-degree model view; Above and Eyes remain separate presets. Reduced motion removes the focus animation.